Saturday, December 31, 2016

The Last Demonhunter 0.59

-With the completion of the Icetemple and entire ice area come two more naughty, tentacly endings, very much remastered from the original, for your playing pleasure. The first true boss of the game makes their apperance and Ayla and her companions prepare to head to the Desert next, with a potential sidestop to make room for some new lewd content.

Happy 2017 Everyone!

Coming in 2017 :(Cue trailer music)

TLDH: Dragon sexytimes, a remastered desert, more naughty bug sex and more lost slimey, a perverted pharaoh, dickgirl mummies, a journey to the mainland and moar pron lewdities all around!
Also, unique ending pictures for individual gameovers, voted for by Patrons.

The Completion of the Order of Light with its differing paths and good.. or naughty endings. The Order updates with encounters facing the endgame of Niltarus adventure will begin, next week.

Moar Dark Recruitment stuff!

We'll see what the year shall bring.

Monday, December 26, 2016

Christmas Releases II - Dark Recruitment 0.25

Ok, ok its only a picture update, no additional text.. but it is a picture update. Yey! A while ago I had the patrons vote if we wanted black and white art for Dark recruitment, and it won out. So now we got character art, and the first scene (Zil blowjob) With more in the pipeline and a future update for Dark Recruitment, somwhere not too late in 2017. 

Happy remaining christmas time everyone!

Saturday, December 24, 2016

Christmas releases! The Last Demonhunter 0.58

Update: Theres been a sneaky edit in the ice-forest to fix a few walkability issues and make the icecave acessible, totally my bad. As consolation, have a preview of the dark mistress that awaits you on new years(or soooon for patrons!) MWHAHAHA:
 

-Icewastes and the Icetemple Exterior remastered, including one new gameover if you get lost on the way to the temple.
-Bugfixes, you know the drill.

But wait, theres more! An update for another game will be coming on Christmas monday, as additional christmas present thingie. ^^
Finally, for the christmas days I intend to update our Tumblr daily with upcoming artworks and sketches for future TLDH scenes, so if thats your thing, feel free to check it out.

Meanwhile, over at the Patreon we have reached the 800$ goal, so slowly I shall be working on adding unique gameover pictures for your favourite scenes. I'm also working hard on releasing the ENTIRETY of the remastered Ice-Temple for Patreons on Christmas, everyone else on new years, to complete the ice-lands area and move on to the desert and naughty endeavours involving it. Look forwards to Futanari (And regular) Mummies and horny(In every meaning of the word) dragons hunting Ayla. 

Oh and before I forget it, here, get yourself in the proper holiday mood while you download!: Just Click Here

Wednesday, December 21, 2016

Ice Temple Remastered

Another little preview of the remastering process, this time the Ice Temple, the beginning of which will be coming in the new release, this christmas. Fully remastered Icetemple, and thus the completed Icelands ETA the very end of this year, so I can start workin on the Desertlands in 2017.




Before / After


Thursday, December 15, 2016

Order of Light - Bugfix release

-Updating the order of light, fixing the Bee-Queen and polishing the escape scene.

Fair warning, no update beyond patreon this week, I blame christmas chaos and myself being a lazybum. Most definitly not trying to hammer out something bigger because I want to say I finished the Ice area this year.

Unrelatedly, Order of Light and TLDH aside, yes, Dark Recruitment is still hot and coming (kinky) infact, see: Our Tumblr for a teaser of things to come. ^^

Saturday, December 10, 2016

The Last Demonhunter 0.57

-Ice Beast and Queen Bee bossfights added with unique gameovers, you can chose to face either to complete the questline.
-You can now play up to the entrance of the Icewastes.
-Squished bugs in Greenvale and at the Haunted mansion


Next up: Icetemple in its old version was added, to be remastered, semi-confidently oggling you, Christmas release.

Saturday, December 3, 2016

The Order of Light 3.7.3

New update, this time to The Order of Light, enjoy!

-Bugfixing the Demon and forest scene, put in a helper npc to skip the demons if you struggle
-Finished the slave market, you can now advance up to the Gate of the capital where the finale of the game will play out, with four possible gameovers in the ensuing escape-scene. 

 Next week: Update to TLDH, finishing the Bee-Queen and Ice-Yeti bossfights in the icelands, slowly nearing the finale of that area of the game.

Saturday, November 26, 2016

The Last Demonhunter 0.56

Finally, the next game release is ready. Finishing the -dominate- option took me longer than expected, then again, there are like 50 enemies to use them on, now they all have some unique lines, funny or sexy, about being dominated by Ayla rather than the other way around. in this release:

-The usual bugfixing (minor clipping issues in the wolfforest, Dominate option)
-Iceforest completely remastered (Excluding Bee Queen and Icemonster bossfights)
-Dominate option fully implemented

Next up: Before finishing the Iceforest and going into the Icy wastes there will be a new release for the Order of light, with the beginning of the Capital and four new gameovers. Join the Patreon for the preview version if you don't want to wait!

Tuesday, November 15, 2016

Streaming

Stream finished, if you don't want to miss it, subscribe over at: https://picarto.tv/Pervyfantasyproductions.

For those that missed it, a preview of the coming update to the Iceforest(and the cave beyond it)

Before Remastering/After Remastering
 

Wednesday, November 9, 2016

Politics

Heh. Don't worry, not turning this political, but I do have a substantial american following, so I felt like making a short comment, after all my games patreon is american based, so if you lot blow yourself up things will get troublesome for me.. that said, you might as well give your money to me now, soon things wont matter anymore anywhooo.

My reaction.. I just love it when the non-moderates win, because its entertaining.:


Saturday, November 5, 2016

The Last Demonhunter 0.55

People kept telling me 'Really luv your game, only downside is its so grindy' .. so I removed grinding all together, optionally. Note that this isn't the challenge I intend for the game, but if you're just in it for the story or the lewdities, there you go. I figured, why would I as game designer withhold things from you just because I feel like it? So:

Added new skill to win fights without much trouble in the easy mode. In the future most opponents will have unique responses to being dominated with it.
Update: I'm aware that the skill is lost after the Jade Tower. Will update and fully implement it with the next release. 
-Greenvale completely remastered.
-Began working on the Iceforest, with a remastered Beegirl gameover if you lose against them repeatedly
-Some bugfixing/rebalancing

Wednesday, November 2, 2016

Greenvale Remastering Before/After

Not gonna lie, I kinda like doing those because it shows me how far I've actually gotten as a naughty.. game.. designer.. something. Greenvale will be fully explorable with the next (for patrons current) release, as well as a new dominate mechanic I've been working on.

After // Before


Saturday, October 29, 2016

The Last Demonhunter 0.54

-Wolf village completed with two new lewd endings!
-Bunch of bugfixes. Will I ever be rid of them?
-Greenvale village and beegirls remastered and added. Not quite complete yet, moar stuff coming!

Up next: Finishing Greenvale, beginning the Ice-forest, hoping to get it up next week, but fighting with internet company. 

(apparently you can sent out a modem with a WRONG pin associated with it, lovely, I hate moving. and internet companies... its not like I don't have internets, but mobile internet is expensive and can't play the youtube playlists I like to listen to while programming. *whines whines*)

Tuesday, October 25, 2016

Creativity

Me on a relaxed saturday, literally don't have shit to do but trying to work on the patreon preview in time ('s supposed to be a week early but usually ends up being 6 days something early <.<): Ugh.. gotta.. write.. another sentence... at least...

Me, after working 9 1/2 hours in my new job with overtime: Oh boy golly, I think I'll be working on the next game area today, I got some marvelous energy and I had a great new mechanical idea!

Brain, Y u no make sense?

Have a funny while at it.

Friday, October 14, 2016

The Last Demonhunter 0.53

 -Remastered the Werewolf forest(Lower left forest area in the icelands) with two new Endings. Two more to come on next release.
-Over 50 Spelling/Typofixes. Rawr. Some bugfixing too, finally caught a bug that left you unable to view the second angel scene, hidden in the snowforest area. 

Next up: Finishing the Wolf forests lewdities and beginning the remastering of the Greenvale village.


If you haven't played an RPG Maker game you also require this file here: RPG Maker RTP

Tuesday, October 11, 2016

The Last Demonhunter - Remastering WIP

Little preview, click to enlarge. The area is also a lot bigger, but this way you can compare it better side by side. Obviously the encounters in the werewolf forest have been reworked too, with 3 new gameovers, 2 of which will be in version 0.53.
Little preview for TLDH 0.53 on the left is the map in the original game, on the right the remastered version. 

Sunday, October 9, 2016

The Order of Light 3.7.2

-You can explore the full Slave market with the Cursed/Drugged and Painslut paths.
-Lotsa evil bugs and typos fixed.

Next week: A long awaited wolfish update to TLDH. I've been awfully delayed with RL stuff like moving and finding a new job, Thanks to Aggra for holding the line. ^^

Saturday, October 1, 2016

The Order of Light 3.7.1

-Added a slave market area, though right now only the cursed route is acessible, other routes default to cursed.
-Implemented the often requested 'skip' option, allowing you to skip to major parts of the game


Next weeks lewdity: Moar updates to the Order as Deva moves around.

Saturday, September 24, 2016

Full Game: An Elven Tale II

Update: Make sure to re-download it. So programming is fun, I wrote everything perfectly, but capitalized the 'Set variable X' in the wife part. It looked as if it should work like the other paths and I tested only one of them.. Anyway, bugfix update is up!

The second part of my little CYOA series (Never planned it as a series, but apparently, now it is!) involving elves in a multitude of lewd, submissive situations. Larger than Elven Tale I and with pwetty picturez, this one features, in order of quantity: Futa/Female, Futa Dominant, Female Dominant, Mind control,  Sluttification, Pet play, Bondage/Submission, Transformation, Impregnation; with a total of 5 main characters, with 10 endings, Endinglist:
1. Beast of Burden
2. Luriels Pet
3. Kiriens Lover
4. Kiriens Slut
5. Ariens Bondage Slave
6. Magic overdose
7. Some of Everything
8. The Orcs Farm
9. The Orcs Harem
10.The Orcs Family

Not giving away more, have fun playing it and hunting for all the endings! 

Important note 1:  Uploaded on mediafire because the online version would not display any pictures. I'll soon edit in an own page for the Elven tale series and include an online link without picsies.
Important note 2:  Sadly, the one making the pictures for this game kind of.. poofed and I couldn't reach them for over a month, so sadly its not completely image'd up. (I wanted to release it at a certain point, because if you put these things on the backburner they end up never getting finished.)

Next Week: More Order of Light stuff coming up!

Coming later today

~After all the proofreading/editing is done..~

 Elven Tale II

Saturday, September 10, 2016

The Last Demonhunter 0.52


-Completed Silverpine city, its now fully explorable with one new ending (Well, an old ending, but wrote about three times as much as the original had. Woo!)
-Added Greenvale, the Ice forest and the Werewolf forest from the original but did not yet begin remastering the areas.
-Bugfixes galore
*cough* you can also access the library now. You were ment to be able to do that beforehand, buuuut bugs are mean. Big lewd hentai scene can be found in that one.

Edit: Geesh, tricky library, another bugsquish update in 0.52a

Next Week: I'm working on a thing, but can't make promises I'll be done by the weekend. *Makes mysterious noises*

Note about the RTP, as I've been asked: The RTP bit in the link means Run Time Package, its an RPG Maker thing, you only need it if you haven't played any RPG Maker VX Ace games before (this or others). I don't always upload the newest version with an RTP, cause its a lot larger, and my internet is questionable atm.

Saturday, September 3, 2016

The Order of Light 3.6.2

This time, an entirely new special area, shortly before the ending of the game, where you encounter a crashed spaceship, a nasty, powerful creature trying to escape it.. and fanciful rewards for defeating said creature! (Or lewd rewards for losing to it, if thats your thing)

Next week: The Completion of Silverpine City in TLDH, with more lewdities.

Friday, August 26, 2016

Dark Recruitment 0.24

-Typo fixed and cleanwrote everything up till current content, which was just as much fun as it sounds like. But hey, now it should be legible-ish.

-Added shortcuts for people that got stuck or don't want to hammer through it all again.
-Continued the storyline and  content. Next update for this game will have moar lewdities, promised.

(Note: Small Bugfix update!)

Play me!
 
Download me!      

Next up: Got a close family marriage thing going on soon, so no promises, busy busy rl times. Still planning to hammer on Silverpine City moar soon.

Saturday, August 20, 2016

The Order of Light 3.6.1

http://www.mediafire.com/download/dna36n1lqnxasjv/The+Order+3.6.1b.exe

In this update: The completed elf village, with a good, evil and a naughty path, if you lose against Sintras agent, as well as a smaller new area beyond with a hungry little plant (vore warning)

Next up: Deva actually hammering on Dark Recruitment for a change, getting that up to standard plus working on the storyline.

Saturday, August 13, 2016

Gamewriting

I felt like sharing my plight well, not really a plight, its a lot of fun to create something,  but its also not all easy sexy fun times to create an erotic scene, so.. just for those curious, on the left an ingame picture, on the right what it looks like, codewise. ^^

Beyond that, no game release this week, still hammering on stuff, next week will see an update to the Order of Light, completing the Elven village and a little additional stuff.

Tuesday, August 9, 2016

Forum Roleplay with Deva

Oh hey there! Hey you, yes, you! Like my games? Of course you do, why else would you hang out here. Then perhaps I can interest you in an erotic mind control strategy game online I'm doing? Heres a short plot-Synpoisis:

350 years after the First Great war, now known as Year 1 of the Artimediosian calendre Magic and Technological advances begin to compete, or in some cases, coexist, as a new conflict brews, giant fortresses take to the air and a new kind of warfare begins, one where enslaving and aquiering anothers research, magic and advances gets more important than conquering them, as a new revolution begins. Steam-Machines vs magic, who will prevail?

Game will start in ten days, on the 19th, feel free to create and discuss preliminary characters.

Requires Hypnopics Collective account: (easy to make though)
See here for the OOC: http://www.hypnopics-collective.net/smf_forum/index.php?topic=21448.msg584787#msg584787

and here straight for character creation.
http://www.hypnopics-collective.net/smf_forum/index.php?topic=21449.msg584791#msg584791

For more details. The More the merrier, this was an announcement by Deva, now returning to your regularly scheduled lewd game programming.

Saturday, August 6, 2016

The Last Demonhunter 0.51

-Filling Silverpine city with life, including but not limited to two Hentaiscenes, one requiering you to be nude, one with lewd art for Miay, one transformation gameover (Ending 55)
-Some portraits added
-Will I ever finish squishing bugs? Lotsa bugs cleaned up, among them some issues with the nudity script.. try undredssing Ayla and talking to various NPC's if you don't know what that is. ^^

Next up: Eeeh, fighting with some RL issues, actually. Been on the road 13ish hours today, draining, even if you visit a fun place. 
Still working on Silverpine City, but wont be done till next week.

Sunday, July 31, 2016

The Last Demonhunter 0.50

Little late release, I had a social and some RL stuff on saturday. Anyway, here you go with:

-New Hentaiscene in the library of the Jade tower, drawn by 7th Heaven
-New fight and Gameover when trying to go to the mainland-bridge
-Began remastering Silverpine City (Completely new look but most buildings still inacessible)
-More portraits added to Graycity
-Bunch of bug and inconsistency fixes as well as updates to skills and items, lotsa new items made, shops coming soon

Also, finally added the book-counter thats priorly been so static in the menu, the reason for it counting only specific books will be revealed.. in due time.  

Next release: Filling Silverpine City with moar life. Lewd life. 

Monday, July 25, 2016

Game commentary

Its time for another raaant.. as suprisingly some folks enjoy reading those. ^^

You know what I need? N.. no not a million dollar in cash, though that couldn't hurt now that you mention it, I need a girlfriend thats willing to pose for my future game projects. *nods sagely*

Why you wonder? Well, apart from it being hot, the comments I get on my games can be roughly sorted into three categories:

1. Awesome encouragement or expressions of eagerness for the next release, occasionally intermingling with 2.

2. Bug reports, ranging in their helpfulness from screenshot of the precise issue with comment on how the issue happened to 'Game crashes in area X, fix plz'

3. Request I include more pictures and CG's, prefably animated ones in the game. Preferably preferably animated sex scenes for all the monsters.

Fact is, a CG, not a rendered 3d image, not that those necessarily look bad, but a lovingly drawn by hand CG that looks the part is over 100$ a piece. (TLDH's intro actually being the most expensive one, unless you count all the characters and outfits as one singular pile)
Now I've not minded skipping out on a holiday to make this game look awesome, and with the help of Patrons, made it look awesomer, thanks to you all again, though, another sad fact is I just.. parted with my job, and am now looking for a new one(might share more details in a patreon rant), not that I'll struggle to find one, but the whole process, and exspecially moving is expensive and annoying.
Animated CG's can also carry a certain danger, well, not in times of super fast internet.. but not everyone has that, and a full animated CG of a single scene is usually several Mb big. Compare my games size to some commercial games with the same basic design, and you'll notice that we're already upper middlefield, and the game is far from done yet, so I have to balance just how much art to add where to.

So yeah, not to sound greedy, but CG's will get added as I have money, for example through the patreon growing, plus if I actually find capable artists that meet at the golden intersection of ok quality vs not too high prize, and I'm sure with me explaining this once I'll never again get a comment of the third kind. Right. .. right?

Now, have a funny for listening to me:

Friday, July 22, 2016

The Order of Light 3.6

In this update: Bugfixes to the Maidcastle maze and most importantly the starting area, Elf village almost completed(Dark elf path completed, good path path almost done)

Next week: The Last Demonhunter updated with
the completion of the Bridge encounter, as well as a lewd dream scene in the Jade tower library and a a remastered Silverpine City outlay(though not all content finished yet). 

Sunday, July 17, 2016

A roleplaying rant.

Heya. I share this in the hope that one or two make for an interesting read. This is mainly addressed at roleplaying folks, but.. my roleplaying also lead me to my gamemaking.

I know, I know, you'd rather have a preview here.. some stuff coming next week. And the week after that! And the week after that! .. Just need some time sometimes, to sort a few more boring things out. And hey, suprisingly, folks liked my last storytelling/rant. Yey!

Anything else.. oh, yes. We know of the Order of Light Startup bugs, they will be fixed in the next release, less than a week from now.

My big hope is that sharing one or two of my big early hiccups will help other folks find the courage to start DMing, or just joining some rping fun, for example over at: www.hypnopics-collective.net/smf_forum/index.php?board=9.0

I actually began DMing on an online server, though, as my DM put it, it is a world apart if you roleplay in a restricted setting, with tools to use and only so many things a character can do, or roleplay in a world of possibilities, only limited by the players and the DMs creativity.

The first thing I learned was that actually DMing is a lot more work than it seems, and most DM's crave to relax in someone elses game, at least from time to time. It is in a way more fulfilling, but.. lotsa work to run a game. Thus, if you see a setting you really like, and want to do something similiar, I've never seen, and think I will never see, a DM saying no. After all the setting they made is exactly what they enjoy reading, or even playing in themselfs.
The same applies to erotic games actually. If you find a game thats similiar to one a gameauthor creates, chances are they might be really interested in checking it out. You can enjoy your own game, or your own campaign.. but it is a lot different.

But to the story of my first D&D 'campaign' ever. This was.. 6-7 years ago now?
It went horrible. Which is good. I guess this is the first advice I want to give aspiering gamemakers, DON'T aim for perfection. Instead, try to plan in making mistakes. The more you make, the more you'll improve. Each emberassing fuck up where your storyline doesn't work or the players do something you didn't anticipate is a lesson on how to better deal with such a thing, or anticipate it next time.

For me, It was anticipation. I laid out a nice encounter, frost giants, by the way, high level, and my DM's character walked right past it. I stopped the presses, went to OOC.

"I wanted you to do this and that, and I had it all planned out so nicely!" I said.
"Then do this and that. You control the world." My DM said.
"Don't railroad me into doing things exactly your way, but if you want something to happen, make it happen. It is impossible to anticipate what each player will do in every situation. You can set things up in a certain way, but there is alway a chance they will want to kill the npc you wanted them to befriend, or befriend the monster you 'needed' them to kill. So don't 'need' anything."
"But I can't plan for everything!" I objected.
"Don't plan for everything. Just have a plan. Lets say that you want one npc to tell the players to go to the kings palace. Thats all you need to have this npc -> Kings palace. The way in between should be determined by the players. The pcs could alienate the npc or kill them instead, in one case your npc could call the royal guard, that gets the npcs to the kings castle, or if killed, the npc has a message, that points at the castle. You can make things harder if players don't chose obvious ways of course, and sometimes campaigns can be taken for a wild turn, but never, ever end a campaign just because players made an unforseeable decision."

-I admit, I paraphrased what my DM said a little there, but I've stuck to that principle ever since. If you lead any kind of adventure, D&D or otherwise, have a plan for a story to tell, its your story to tell, but the Players decide how it is told. I had one campaign that had a TPK, a total party kill.. and just kept going, with the sentence "Alright, who here is familiar with the Ghostwalk sourcebook?"
I also had a campaign where the players 'tilted' so far that they ended up fighting the forces of good, in the name of the demonlord they had first set out to fight, and it was great fun (Infact, in my campaign, Andrauxine: http://www.hypnopics-collective.net/smf_forum/index.php?topic=21619.1880
I'm doing kinda just that, on purpose this time. ^^

So that would be my first avice to anyone wishing to start DMing any campaign: Have a plan, but let players determine how to follow it.

-Might post more of this if it didn't completely bore everyone yet. ^^

Sunday, July 10, 2016

Streamin

Edit: stream done, below a Before-After remastering picture of Silverpine city, honestly, got further than expected. Yey! At this rate I'll have Silverpine City finished, and start with Greenvale Village and the Ice-Bees in the next 3 releases.

Saturday, July 9, 2016

The Last Demonhunter 0.49


-Added a Story-cutscene at the end of the snow forest
-Added Slime encounter III
-Added encounter on the way from the Icelands to the mainland bridge with one new gameover and Hentaiscene (more to come there soon!)
-Added but didn't yet remaster Silverpine city (end of content)
-Bunch of smaller and not as small bugs fixed, including: Rubio disappearing, The armors not aligned properly and the unkillable if lifelinked ghost mistress (My bad, she should be hard to kill in that form, but not impossible, a code glitch)

-Also, hidden preview of a soon to be added Hentaiscene on our new patreon banner. (Before anyone conspiracies, nope, Aggra and me are still buddies, still luv his game, just.. TLDH uh.. has more better looking stuff. ^^)

Next week: Some well deserved rest! Nah, no rest for the wicked, but I do have to work on some more boring stuff that doesn't really make for good release material, like future items for Ayla and companions for the Icelands area and beyond.

Finally, I realize my game is open ended, and you can get lost, so here is a handy guide that'll be even more apropriate once I finish the next towns shop:

Sunday, July 3, 2016

Ranting.. and a preview!

Heya folks.
Sometimes, you just wanna rant a lil, and ranting with others is fun.. dun worry, it pertains to this lewd little thing we got going on. 
So, long story short, I delete comments. The biggest reason for that is double posting, usually, I presume, internet hiccups, or people that don't realize I got comments set to approval first.
Next one is less fun, but necessary. If you post something that I know to be wrong, or thats just.. posted completly out of place.. I delete it. I can't really contact you in response, so take this post as my response:
Sorry, but if you find a bug in version 0.43, I know it'll be fixed in 0.45, but you post it under the main page of the game, that'd just mislead people that read that comment before playing the game, as soon as any future version is out.  I'm ok with bugs posted under the version they happened in, or on any forums, or.. the actual bug tracker, but if you post something out of context, where I don't even know 'Hey, was this from 3 versions ago and is already gone or is this a new thing?' .. I wont post it, cause it'll just create confusion. I hope you understand my logic, not trying to censor anyone.
By no means am I telling you not to bug report, the more I get, the more efficently I can turn this into a great game, but.. the more effort you put into a bugs report, the less I have to put into fixing it, and that also means posting it where it belongs. Its important for me to know where and when, don't just hit the blog button, hit the right game tab on the top, then post away. :P

Another thing to rant at are artists I try to hire. If I say I wanna pay you 100$, no, that doesn't mean I want to pay 120, nor does it mean I wanna pay 60, I'm offering 100 because thats as much as I want to pay, but also the level of quality art I wish for. I mean, geez, I know you wanna get business, but I get dozens of artists for job offers, more the higher money I offer, but over half of them just don't even fit my interests, and its not cause I can't write a comission info right, done this a few times by now.

Oh, and while I'm ranting, FUCK Mosquitos, and fuck Neighbours that think 'oh yeah, lil decorative lake in my garden, that'll be swell!

Anyway, to any who sat through the rant, and the naugthy people that just scrolled past, heres a preview of the lewdities I just finished for the next release, cheers!



Saturday, July 2, 2016

The Last Demonhunter 0.48

 Update: I'm aware of/the following bugs will be fixed on saturdays next release:
-Companion portraits sticking if you have more than one companion
-Rubio disappearing (Finally)
-Armor picture misalignment in ending 7
-Also aware of some typos, but please.. report those with a screenshot or a precise description of where they are, 'You suck and type bad, this and that location full of errors' don't help me track down things, as theres a LOT of writing in the game. :P

This release may seem small to those that play through it once, but it really isn't.  It contains some portrait updates, a small bugfixing and the third resting scene as the party advances into the ice lands. In this scene, for the first time you can get lewd with your companions, if you treated them right. The scene changes to a varying degree depending on:
Which companion you chose,
If they like you(exeption the newcomer Rubia),
If you are good or evil,
If you are female or shemale,
If you are a succubus
or If you are a catgirl

Next up: Another cutscene, this one shorter and involving Ashara, and revisiting an old friend lost in the icelands, as I prepare for adding some more lewd hentai at the end of the icelands.. (Yeah, write the beginning and the end, the rest will hammer itself out later. ^^ )

Friday, June 24, 2016

The Order of Light 3.5.2

-Update udpate, now at version 3.5.2 d, I wonder if the alphabet or the small bugs to fix will run out first. :P

-We're aware of the invisible character issue, working to fix it.

With this release you will be able to explore the rest of the forest:
The fairy and the elven village have been opened up, there are two endings in the fairy village, and one path for the elven village has started.
You can play through that path until you have to get to the village elder. More to come in the following weeks!

Aggra

Sunday, June 19, 2016

*Perverted noises*

Sorry folks, not enough new stuff to do a release this week, though next week (and already for patrons) there'll be an update to the Order, and the week after I'll most definitly have finished something for TLDH. It's not that I'm busy.. well, ok, kinda am, still got a few boxes left unpacked from the move, but its also strangely hard to write just normal fun hentai scenes. 
Not perverted tentacles, no transformation by bondage zombies or bugs assaulting you in your dream (spoiler alert, follow me on tumblr), just plain old boring vanilla sex. 
And a conditional branch for Futa pcs, making the entire scene different.
And one for succubi.
And one for catgirls.
For all three companions.

..nevermind, perhaps I should just whip myself into working shape. :P

Monday, June 13, 2016


~I'm aware of the bug with the Zombie horde ending, pondering about a way of fixing it without having to delete part of the event.

Saturday, June 11, 2016

The Last Demonhunter 0.47

-Finished The Haunted Mansion remastered with a total of 4 new lewd endings. (Don't resist in time, or resist too much, Lose repeatedly against the Bondage-Zombies, Lose against the Zombie-Horde, Lose against the Ghost-Mistress)-I implemented weblinks that allow you to acess the blog from the games title menu.. not.. that relevant for patrons I realize, but it'll help out people that just check out the game every so and so months.

This release has a feeling of excited finality about it. We finish the arguably largest single area of the game, the northern lands.
 The next big effort will be the icelands as well as the Desertlands. It will see the introduction of the shadowy villain and architect of the demise of the Order of Demonhunters, new lewdness, old lewdness remastered, the attack of the True Corruptors and a return of the Lost Slimegirl.

I'll start by working on a cutscene, allowing romance for those well liked enough by their companions. Don't expect that one till next week.. I have to account for a lot of switches and combinations in companion interactions, plus, my first long work week.

Heres to hoping I caught all the bugs in this release.. I hope to avoid doing bugfix releases unless absolutely necessary due to the limitations of my internet atm.
-Finished The Haunted Mansion remastered with a total of 4 new lewd endings. (Don't resist in time, or resist too much, Lose repeatedly against the Bondage-Zombies, Lose against the Zombie-Horde, Lose against the Ghost-Mistress) 
-Implemented weblinks that allow you to acess the blog from the games title menu. I hope that it'll help out people that just check out the game every so and so months find new stuff easily.

For those wondering: I don't have as much internet acess atm, so I upload the newest version without rtp only. If you ever downloaded the game before, or played any RPG Maker VX Ace game, you wont need it. If you are new to these, just download and install the version with RTP.   




This release has a feeling of excited finality about it. We finish the arguably largest single area of the game, the northern lands.
 The next big effort will be the icelands as well as the Desertlands. It will see the introduction of the shadowy villain and architect of the demise of the Order of Demonhunters, new lewdness, old lewdness remastered, the attack of the True Corruptors and a return of the Lost Slimegirl.

I'll start by working on a cutscene, allowing romance for those well liked enough by their companions. Don't expect that one till next week.. I have to account for a lot of switches and combinations in companion interactions, plus, work and moving has been a lil distracting.

Wednesday, June 8, 2016

Social Networking

First, a small hotfix for the Order, for the Succubus Queen bug:  Click me! 

Second, we're setting up more ways to connect with the fans, namely, Aggra is starting a twitter, @Perv_Production, while I'll be uploading pics from working on the game and art updates to tumblr:
pervyfantasyproductions.tumblr.com
https://twitter.com/Perv_Production


Saturday, June 4, 2016

The Order of Light 3.5

New Content this time:
-The elves forest with an Encounter with a big bad wolf that likes to capture and dominate women in his cave
-A Pond with an evil Spirit, trying to corrupt the entire forest
-Some bug polishing

Next week: Deva is busy moving and starting a new job but also trying to finish the Haunted House in Last Demonhunter-Remastered, wish 'em luck, Aggra

Monday, May 30, 2016

TLDH Hotfix

I need to stop making all these bugs, so I can stop having to do all these bugfix updates. :P

As the next weeks update will be for Order of Light, another hotfix allowing you to acess the lewd content in the snowlands, as well as doing some more polishing to the Bimbo castle on the non-rtp version for TLDH, sorry for the inconvenience, bugs are just part of the programming process.

Saturday, May 28, 2016

The Last Demonhunter 0.46

Update: Hotfix to kill two bugs in the Bimbocastle, preventing your exit. 

-Ai updates (Monsters with healing will only use it when actually damaged, some small balance changes)
-Started remastering the Haunted mansion (outside and foyer)
-Entrance to the Icelands area added with one new Hentai scene. Remastering of the naughty interlude there will be worked on after the Haunted mansion.
-Portrait updates up to about the Haunted theatreish.
-New music for boss battles and an own theme for Miay!
-Poking the usual new holes in the bug-barrel

-To find the new Hentai scene you need to have explored the swamps prior.

Next week there will be an update to the Order of Light, beginning the village of the elves, while I work on completing the Haunted Mansion, see you then!

Wednesday, May 25, 2016

An Elven Tale II ~ Early preview

Gonna be honest, usually I dun do previews this early, I like to have something definite on hand, but I am rather hyped for this one, and confident It'll be finished.. in due time.

Working on this together with The Lone Master over on the Hypnopics collective (early draft, things might change a lil, etc etc. ^^)

Monday, May 23, 2016

Moar Streaming

Edit: Stream over, thanks for all peeking around and giving input. Made good progress on the Haunted Mansion, next up is writing some ghostly lewdness. ^^

Sunday, May 22, 2016

Naughty CYOA III

Aaand another one. Cause.. people actually seem to quite like 'em. Focusing on the lewd gamewriting for a while now, promised. ^^
Click to make my nawties grow!

Linking up II

Hey folks, Deva here.

Funny thing about western H-Game creators, at least for those that have the insanity obession the dedication to work on a large game project and see it through to the end... theres actually not that many of them.
For example there is Cypress_Z, who I just had a chat with, only to realize that he's a raving pervert just like me a rather cool guy.

I've actually played his main game before myself, Overwhored, and as fellow game creator I can tell that theres a lot of work and ..love gone into a lot of details. Now, theres one caveat.. it's maledom, which is pretty much the opposite to my games writing style. That said, if you wanna check out something nice, but completely different, why not give this a try:


His Gameblog: http://overwhored.blogspot.com/


His Patreon: https://www.patreon.com/cypressz?ty=h

Saturday, May 21, 2016

The Last Demonhunter 0.45

-Update: I'm aware of the bug with Rubio not always appearing, will be fixed in next release. Here is how to circumvent it: Pick go to city instead of going to the desert at Aylas home, then go to the desert

 -Bimbocastle Part II Added with a new ending, 48: Lose against lord Gray or don't resist the bimbofication process.
-Some bugfixes
-Secret way to keep tenta-armor added, random hidden nawty scene preview added.

Game currently ends after a little ominous cutscene after the Bimbocastle. 

 Also doing a small bugfix update for Order of Light, nothing validating an own announcement, just some polishing of the new picture systems incongruencies.

Next week will see the aftermath of the Castle Gray Storyline, some prettying up of things and the beginning of the Haunted Mansion added and remastered, the naughty ghost mistress there our last stop before the lewdness of the icelands. .. fair warning, I'm moving and starting a new job, so .. things might slow down for a while before we manage to get there, fingers crossed on an easy transition.^^

Friday, May 20, 2016

Streaming

Update: Streaming done, everything went well on a technical end. If you like watching game programming and me being awkward feel free to subscribe below:

Find me at: https://picarto.tv/Pervyfantasyproductions

Most of the results will be in the Next Patreon release, one week later for everyone else. 

Tuesday, May 17, 2016

Wiki page

The Last Demonhunter is full of naughty secrets. So, I keep people asking me how they can find a certain ending, etc. Welp, here is a fanmade wiki to help you out: (Obvious spoiler warning). Seeing our acronym being The Last Demonnhunter Remastered I lovingly nickname it the:

TLDR Wiki

Keep in mind its an early WIP and not under my control, but by all means, I do encourage people to add to it.
I and the other teammembers wont add things, simply because I think discovering the games secrets should be a players effort and enjoyment, not something I just give away.

Deva

Monday, May 16, 2016

Naughty CYOA II

So with people liking the first naughty CYOA, I simply wrote another one. This one is more focused on peopl on the sub-end of the spectrum, and features nawty Futa-stuff, enjoy ^^

Saturday, May 14, 2016

The Order of Light 3.4.9


In this update:  A completely reworked message system, showing pictures for Hilde and Niltaru in varying outfits left and right on the screen in place of facesets.
Also, some bugfixes and polishing.

Next week: The ellusive Bimbocastle, has been completed as well as some polishing/bugfixing to TLDH. 

Thursday, May 12, 2016

The Last Demonhunter hotfix

Hey folks,

Rubio was hard to find under specific play-circumstances. This hotfix should make it so that he always appears in the Desert, but can only be recruited once the Castle questline starts, after the old Demonhunter tower visit. Sorry for the inconvenience.

Oh, and before I get report-assaulted about this :p 
If you priorly talked to Rubio without recrutiing him (him disappearing) then saved, then used that save in the hotfix.. its not gonna make him reappear. This is about the end of current content anyway, look forward to the Bimbo Castle release, coming next week.  

Saturday, May 7, 2016

The Last Demonhunter 0.44

Heya everyone, in this release:

-The beginning of the Bimbocastle with I gameover, if you try and investigate the castle without Rubio.
-Some love for the succubus path, with the Ambassador getting an own extended Hentai scene and a smutty writing update.
-Extended the guard gameover(try to storm the castle but get defeated by the general) with the new Castle content.
-Some small graphical updates

~Not going to lie, I wanted the update to be bigger, this is only about 1/3rd of the Castles content, haven't gone deep into Aylas bimbo-stuff but I didn't work on it exclusively, also, having some rl distractions. One would expect looking for a job, and not working would give one excess amounts of free time, but that holds only partially true. Well, that, and, not gonna lie, writing an area I always wanted to have in the original but never knew how to start from scratch is more work than just remastering it and prettying it up. ^^

Next up: Aggra has been working on updating the message system for the Order, See here 
for a preview.

Wednesday, May 4, 2016

Teasing!

Lil bimbocastle teaser. Though, to dampen expectations, It's gonna be released in two parts, working on some other stuff in the game as well, so .. this is the best way to get good content going.

Monday, May 2, 2016

Mind Control CYOA

Now, for something completely different I made for the Hypnopics Collective roleplay area. Hey, its a game. ^^ Inspired by /TG's CYOA's, with some random google pics and characters mostly from artoftyr. Hope it makes for an amusing read.. now back to whipping myself into working on the bimbocastle. ^^

p.s. All typos and stuff you see are on purpose for.. uh.. artistic reasons. 
p.p.s. Imgur link to the pic for those that can't properly open it through the blog-browserClickies


Rightclick + View image to see larger version.

Saturday, April 30, 2016

The Order Bugfix release

No big Game release this week, next week will have part I of the bimbo castle. However, we did get the bugs in Order of light fixed up. The latter areas (After maid castle) lack portraits, thats because Aggra will soon be upgrading the portraits with actual pictures. 

What do you think about the Bimbo castle, Bimbo-Ayla? ~ Like OMG! I can't wait!

 

Saturday, April 23, 2016

An Elven Tale of Submission - Complete game

Version 1.01 here: http://www.mediafire.com/download/q91bbz5i6kc9xnd/An+Elven+Tale+of+Submission+1.01.htmlThis is a complete, Twine CYOA short story with three possible endings. If anyone catches any typos or buggey misshaps tell me, and I'll update the game, other than that I consider it complete.

Short story synposis: Rosalind, the elvish princess is sent to honor a human warlock that helped her people. Little does she know said warlock has plans for her.. and her entire people.

Fetishes: Male dom, Fem Sub, Mind control, Bimbofication, Oral fixation, tentacles, Mild BDSM.

If people enjoy this I can see making more of these little naughty stories in the future.. though of course not too often, I do want TLDH Development to progress steadily. ^^ 


Credits:
Programming ~ Deva
Writing ~ Deva, Obediant Tara 

Made with Twine 1.4

Saturday, April 16, 2016

The Last Demonhunter 0.4.3

-Several Graphical updates for monsters, the new companion, added portraits to the Silverstar home scenes.
-Bunch of bugfixes, finally sorting the druid/Kraken/Satyr scenes for good, dressing Ayla in different armors and fixing several smaller things along the way.
-New naughty scene at the desert entrance, different for female and Futa pcs.
-Increased XP rewards for most enemies by 10-20%. 

Explanation for the XP changes: It's always hard to balance the small numbers, on the one hand, the game should remain challenging, on the other, it shouldn't be too grindy. Based on feedback I decided to make it more optional to defeat all the spawns in an area, to make it more the players choice how they want to go through the game.

Next up/Patreon release: A little Cyoa roleplay adventure featuring a male dom and an elvish princess, to bridge the time while I tinker on the Bimbo castle release you voted to have first. ^^

 p.s. If you have an issue with the mushroom girls disappearing, thats an old savefile bug, start a new game if you miss them.